Currently on Test Server....
Running map 4
Latest changes to Map 4
Stables added
Fishing villages added
Changes to safebuilds
The safebuilds wasn't satisfying. It was too difficult to build in and around them. They have been changed by removing the floor inside enabling players to build inside and place doorway etc.
Much more hills, mountains, cliffs & rocks
This gives a better opportunity to hide bases around the map and have a better Rust feel.
New Cargo Ship path
There have been some problems with the cargo ship, I'm trying to fix that.
Firstly I have changed the path. There is a chance that it went too close to the boundaries of the map and for that reason the scientists weren't spawned in properly.
Secondly I have moved some of the obstacles in it's path, like icebergs.
Firstly I have changed the path. There is a chance that it went too close to the boundaries of the map and for that reason the scientists weren't spawned in properly.
Secondly I have moved some of the obstacles in it's path, like icebergs.
Powerlines
Somehow I totally forgot the powerlines. I had the topology that spawn junkpiles around the map but the big powerline masts were missing. They have been placed and can help players finding junkpiles.
Animals
Some areas on the main server map have very few animals. I have looked in to the issue and everything looks fine. There is nothing I can do to change it. Animals spawn in automatically depending mostly on biomes.
Here's how they spawn:
Bears never spawn in the desert areas.
Boars never spawn in tundra & arctic areas.
Wolfs never spawn in arctic areas.
Stags never spawn in arctic and arid areas.
Beside that, there are certain topologies that prevent certain animals to spawn. I have gone through the whole map and there is no reason for them not to spawn in normally in all areas.
Here's how they spawn:
Bears never spawn in the desert areas.
Boars never spawn in tundra & arctic areas.
Wolfs never spawn in arctic areas.
Stags never spawn in arctic and arid areas.
Beside that, there are certain topologies that prevent certain animals to spawn. I have gone through the whole map and there is no reason for them not to spawn in normally in all areas.
Cave fixed
The cave in F6-G7 was bugged. I found out why and it is fixed.
Improved topology
Made some improvements to the topology. Preventing trees from spawn on nearly vertical surfaces and other stuff.
More roads
Added some more roads, more than just the ring road around the island.
Welcome to visit the test server here:
"[FIFTYFIFTY] Custom Map Test Server" Can be found in the game server browser
or use "Connect 103.57.75.9:28215" in the F1 console
or use "Connect 103.57.75.9:28215" in the F1 console
The Map test server can wipe at any time the map is getting updated and there are no warning given
IO Map for test server: https://playrust.io/map/?103.57.75.9:28215